During the Bubonic Plague, doctors wore these bird-like masks to avoid becoming sick. They would fill the beaks with spices and rose petals, so they wouldn’t have to smell the rotting bodies.
A theory during the Bubonic Plague was that the plague was caused by evil spirits. To scare the spirits away, the masks were intentionally designed to be creepy.
Mission fucking accomplished
Okay so I love this but it doesn’t cover the half of why the design is awesome and actually borders on making sense.
It wasn’t just that they didn’t want to smell the infected and dead, they thought it was crucial to protecting themselves. They had no way of knowing about what actually caused the plague, and so one of the other theories was that the smell of the infected all by itself was evil and could transmit the plague. So not only would they fill their masks with aromatic herbs and flowers, they would also burn fires in public areas, so that the smell of the smoke would “clear the air”. This all related to the miasma theory of contagion, which was one of the major theories out there until the 19th century. And it makes sense, in a way. Plague victims smelled awful, and there’s a general correlation between horrible septic smells and getting horribly sick if you’re around what causes them for too long.
You can see now that we’ve got two different theories as to what caused the plague that were worked into the design. That’s because the whole thing was an attempt by the doctors to cover as many bases as they could think of, and we’re still not done.
The glass eyepieces. They were either darkened or red, not something you generally want to have to contend with when examining patients. But the plague might be spread by eye contact via the evil eye, so best to ward that off too.
The illustration shows a doctor holding a stick. This was an examination tool, that helped the doctors keep some distance between themselves and the infected. They already had gloves on, but the extra level of separation was apparently deemed necessary. You could even take a pulse with it. Or keep people the fuck away from you, which was apparently a documented use.
Finally, the robe. It’s not just to look fancy, the cloth was waxed, as were all of the rest of their clothes. What’s one of the properties of wax? Water-based fluids aren’t absorbed by it. This was the closest you could get to a sterile, fully protecting garment back then. Because at least one person along the line was smart enough to think “Gee, I’d really rather not have the stuff coming out of those weeping sores anywhere on my person”.
So between all of these there’s a real sense that a lot of real thought was put into making sure the doctors were protected, even if they couldn’t exactly be sure from what. They worked with what information they had. And frankly, it’s a great design given what was available! You limit exposure to aspirated liquids, limit exposure to contaminated liquids already present, you limit contact with the infected. You also don’t give fleas any really good place to hop onto. That’s actually useful.
Beyond that, there were contracts the doctors would sign before they even got near a patient. They were to be under quarantine themselves, they wouldn’t treat patients without a custodian monitoring them and helping when something had to be physically contacted, and they would not treat non-plague patients for the duration. There was an actual system in place by the time the plague doctors really became a thing to make sure they didn’t infect anyone either.
These guys were the product of the scientific process at work, and the scientific process made a bitchin’ proto-hazmat suit. And containment protocols!
For the commentary.
Oh my god, I knew it made sense by their understanding, but I never knew it made sense by modern scientific standards, too.
Since I reached 1,500+ followers the other day I have decided to hold another giveaway !!
How will this giveaway work out?
There will be three winners. The first winner gets to pick two of the four games on the list here and the second winner gets to pick one of the two games left and the third winner gets the remaining game.
I shall pick the winners by pulling random numbers like most people seem to do.
Are there any rules?
Does NOT have to follow me (but feel free to check out my blog if you enjoy tf2, mgs and other cool games and also sloths and birds)
Reblog as many times as you want idc
Likes doesn’t count. Sorry!
No giveaway blogs! I will make sure to check.
Gotta have a steam account
I might add some extra thing if you are a follower from before but since I can’t really put more money into this it will probably be a drawing or something. I’ll probably update this once I have decided
Humour, most often in the form of Martin’s bawdy wit ("I miss your wife!"). Grey Morality in several characters, shown here with Slackjaw, who is likable and gives young unemployed men family/companionship in his gang, but sells watered down, poor-quality elixir to breadline families in the hopes of skimming off their last coin. Various Symbolism but especially Colour can be seen in most levels, with gaudy pinks for the licentious Golden Cat brothel, but also in Emily Kaldwin, who wears white symbolising innocence, and the ‘blank’ slate onto which Corvo’s chaos is projected. Poetic justice occurs through the heretical branding of Overseer Campbell, made so by the hypocritical lascivious lifestyle he was shown to pursue; a lifestyle criticised by the Abbey’s scriptures. Plot Twist abruptly swerves the course of the game from placing Emily onto the throne to Corvo striving to rejoin Emily’s side after the Loyalist’s betrayal. Tragic Irony even in Low-Chaos Corvo, as in a bid to reclaim honour lost not through his own action but the accusations of others, Corvo loses honour himself through association with the supernatural, theft, murder over the narrative’s course. Pathos is triggered not only by the Heart’s comments, but also by scenes such an Overseer tenderly speaking with the hounds. God’s Favour is given through Corvo being ‘Chosen’, receiving special attentions throughout the story at the Shrines. Corvo’sFatal Flaw is Loyalty, for through this loyalty he is driven to blindness (the betrayal of the Loyalists was quite predictable given the dark natures of the key trio already indicated) which leaves him vulnerable. Foreshadowing, with street children running fear of Granny Rags the witch, but when grown Slackjaw dismisses it as a silly children’s tale, not to take notice of. First Person as you act for Corvo. Pathetic Fallacy occurs frequently, notably with a violent storm chiming with the savagery of a High Chaos run at the Lighthouse endgame.